package com.goldsprite.gdxcore.entities;

import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;

public class Renderable implements IRenderable {
	protected GameWorld world;

	public void act(float delta){}
	
	@Override
	public void render(Batch batch, float delta) {}

	@Override
	public void renderDebug(ShapeRenderer sBatch, float delta){}
	
	@Override
	public void setWorld(GameWorld world) {
		this.world = world;
	}
}
